CAMPAIGN MECHANICS
Our Evil Scheme: The way this whole role-playing game racket works is that you give away the
game and then make your money upselling the suckers on peripherals--globs of context with NPCs,
scenarios, modules and campaign settings. Mu-ha-ha-ha! (Rubs hands together like a fly.) In order
to titillate and inspire such future purchases, we have provided the following free whiffs of our
general design concepts. Our features cover those topics which absorb most of a judge’s time. The
guidelines provided are basic blueprints, outlined ideas the judge may use to structure a game’s
setting
Features

Dangerous Horizons
World Building within the pulp fiction genre. The demographics of Superworld. Four types of campaigns
explained. One extensive example of a campaign world outline.

Reality Rapid Reaction Regimes
The world is made out of cardboard. Undefined weirdness. Environmental Impact. Real world escalation.
Universal Response Rule of Thumb. Stock Real World Characters.

All New!--All True! Crimes By Slimes
Six Questions About Your Bad Guys. Scumbag Comportment. Scumbag Combat Behavior. Organizations 101.
Typical Genre Related Plot Activities.

Etiquette Guide to Conscientious Crime Fighting
History of the Idiom. Ideal Hero Comportment. Hero Scorecard. Hero Police Fiat.
JUDGE’S RESOURCES

ACME POWER

ACME WEAPON

CUSTOM VEHICLES

FANTASTIC SUBSTANCES

FREE CAR

FREE WEAPON

MAGIC

RAY OF DOOM

SPECIAL DEFENSES

WORLDWIDE ARMAMENTS