ADVANCED CHARACTER DYNAMICS
Continued
Classic Comic Book Crimefighter: He flies and can throw a car. He perceives everything. He
can outrace a bullet. Bullets bounce off him. This is every other character from the 1940s. Most of them are
loose knock-offs of the original popular flying hero of the time. If you got too close, that character’s publisher
would send you a nastygram from his attorney. Many of the other publishers got around this by having their
version dress in different colors. Few characters were endowed with SHIELD or ESCAPE since it’s doubtful
that any bad guy was going use gas or poison. (Classic heroes were gassed and poisoned every issue.) This
set is still what most people think of when it comes to comic book heroes. Many modern heroes are just
dressed up versions of this archetype or are using it as a platform.

Basestat Considerations: At least Super Human STR. Mutant or better PERC, SPEED, CON, POWER and
LUCK. No POOR basestats.
CORE ABILITIES
Combat
Super Senses
COMBAT effectively doubles your character’s HTH Damage if
linked to STR. This is usually all  the offense your character
needs.  For additional bells and whistles, check out the Atlas Path
found under Martial Arts Mania Master. The Atlas Path is set up
specifically for super strong types.  

Any SUPER SENSE will do and there are plenty of them to
match a character’s animal theme. Most of the historic heroes of
this type went full copy-cat with the FULL SUITE option of
SUPER SENSES.
TRANSPORTATION
Flight
Leaping
Super Car
Unitile
Modern versions of this archetype blow off having FLIGHT or
any specific travel ability. And most don’t operate a special
vehicle.  The historical heroes all went with FLIGHT, with a
weird minority also endowed with the redundant LEAPING.  The
special vehicles are usually a convention found with the Trick
Suit types, however Classic style heroes such as Lone Warrior
and Dynamic Man both tooled around in UNITILEs.
DEFENSES
Armor (Intrinsic)
Body Control
Escape !
Fortitude
Shield
Invulnerable
Unbreakable
A DEFL Rating of 36 or more makes you bulletproof.  A DEFL
of 18 will cause most bullets to go bouncing off you. This is
available through the ARMOR ability. Most Classic types were
endowed with FORTITUDE and INVULNERABLE, which is
effective but a little expensive.
SECONDARY ABILITY
Super Speed
Lightning Reflexes
Sprint Power
The Classic hero reached for SUPER SPEED, generally at the
Standard level. (SUPER SPEED is available with many options.)
And then all they did with it is move from place to place. If your
concept doesn’t have speed as a real focus, try either
LIGHTNING REFLEXES or SPRINT POWER.
COMMON OPTIONS
Utility Belt
Fling
Full Suite (Super Senses)
The Modern hot set up on this is: FLIGHT, BODY CONTROL,
FORTITUDE, SUPER SPEED, FULL SUITE (SUPER SENSES)
and UTILITY BELT.
This is American Crusader from the Thrilling
Group. Comic Book publishers had a tendency to
hit on a hot theme and then roll out variations of it.
Thrilling Group liked the Classic Comic Book
Crimefighter theme ‘as is’ and mostly just draped it
in different clothes. American Crusader was notable
perhaps for having the least variation on the basic
theme. (As opposed to being a meek reporter, he
was a meek astronomy professor.) He also seems
to have chosen his outfit off the rack. Tight fitting,
circus style, flamingo colored costumes are known
as Union Suits. American Crusader has one of the
most generic union suits of all time. Thrilling Group
also published a hero called American Eagle, so the
name is lacking distinction even among the line’s
own offerings.
For purposes of these examples
we have noted the allocation point
expense of each ability (like this)
after the name of the power on the
power grid. This is to aid in making
modifications in the character if
need be.
<---PREVIOUS
CONTINUED--->